About
3D Game Artist who grew up loving games and now gets to help create them. Combines a genuine passion for gameplay and storytelling with strong 3D art skills to bring characters, worlds, and objects to life. Creative, detail-oriented, and driven by the joy of turning imagination into something players can explore and enjoy.
- Based in
- Bengaluru, India
- Education
- Bachelor of Visual Arts (B.V.A) in Animation and MultimediaBengaluru North University · 2024 · CGPA 8.52
Selected work
Environments, props, and hard surface.
Every tile links straight to the piece on ArtStation.
Experience
3D Artist · Self-Employed
Feb 2023 — Present
- Delivered high-quality 3D assets for product visualization, architectural visualization, and interactive media projects.
- Created detailed hard surface models optimized for both real-time rendering and high-quality presentations.
- Developed PBR materials and textures using Substance Painter while maintaining visual consistency across projects.
- Collaborated directly with clients from project planning through final delivery, translating concepts into production-ready assets.
3D Game Artist · Onerostech
Jun 2022 — Jan 2023
- Delivered high-quality 3D assets for product visualization, architectural visualization, and interactive media projects.
- Created detailed hard surface models optimized for both real-time rendering and high-quality presentations.
- Developed PBR materials and textures using Substance Painter while maintaining visual consistency across projects.
- Collaborated directly with clients from project planning through final delivery, translating concepts into production-ready assets.
3D Artist Intern · Tracelink
Feb 2022 — Apr 2022
- Constructed optimized 3D assets from concept art.
- Textured various levels of assets for realism and visual continuity.
- Created meshes for game levels and converted high poly assets to low poly.
3D Artist Intern · Foonix
Dec 2021 — Jan 2022
- Created high-quality 3D models of furniture & home decor items based on feedback.
- Rendered simple frames of 3D animations to boost content usability.
- Implemented Blender upgrades to develop low-poly 3D models of furniture with the highest precision.
Skills & software
Core skills
- Environment Art
- PBR Texturing
- Material Creation
- World Building
- Lighting
- Modular Assets
- Level Blocking
- Hard Surface
Software
- MMaya
- BlBlender
- ZZBrush
- PlPlasticity
- SPSubstance Painter
- SDSubstance Designer
- MTMarmoset Toolbag
- UEUnreal Engine
- PsPhotoshop
- STSpeed Tree
- GaGaea
- UUnity
Contact



